Thundercats

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Comics I Follow

Learn to Speak Cat

Learn to Speak Cat

By Anthony Smith
Frazz

Frazz

By Jef Mallett
Calvin and Hobbes

Calvin and Hobbes

By Bill Watterson
Breaking Cat News

Breaking Cat News

By Georgia Dunn
Swan Eaters

Swan Eaters

By Georgia Dunn
Phoebe and Her Unicorn

Phoebe and Her Unicorn

By Dana Simpson
Pearls Before Swine

Pearls Before Swine

By Stephan Pastis
Non Sequitur

Non Sequitur

By Wiley Miller
FoxTrot Classics

FoxTrot Classics

By Bill Amend
Peanuts Begins

Peanuts Begins

By Charles Schulz
Peanuts

Peanuts

By Charles Schulz
Rabbits Against Magic

Rabbits Against Magic

By Jonathan Lemon
Adam@Home

Adam@Home

By Rob Harrell
Overboard

Overboard

By Chip Dunham
Brewster Rockit

Brewster Rockit

By Tim Rickard
Baldo

Baldo

By Hector D. Cantú and Carlos Castellanos
JumpStart

JumpStart

By Robb Armstrong
The Duplex

The Duplex

By Glenn McCoy
Big Nate

Big Nate

By Lincoln Peirce
Big Nate: First Class

Big Nate: First Class

By Lincoln Peirce
Pooch Cafe

Pooch Cafe

By Paul Gilligan
9 Chickweed Lane Classics

9 Chickweed Lane Classics

By Brooke McEldowney
9 Chickweed Lane

9 Chickweed Lane

By Brooke McEldowney
Drabble

Drabble

By Kevin Fagan
Garfield

Garfield

By Jim Davis
Garfield Classics

Garfield Classics

By Jim Davis
Monty

Monty

By Jim Meddick
Wallace the Brave

Wallace the Brave

By Will Henry
Ink Pen

Ink Pen

By Phil Dunlap
F Minus

F Minus

By Tony Carrillo
Warped

Warped

By Michael Cavna
Cornered

Cornered

By Mike Baldwin
Close to Home

Close to Home

By John McPherson
In the Bleachers

In the Bleachers

By Ben Zaehringer
Off the Mark

Off the Mark

By Mark Parisi
Brevity

Brevity

By Dan Thompson
The Flying McCoys

The Flying McCoys

By Glenn McCoy and Gary McCoy
Long Story Short

Long Story Short

By Daniel Beyer
Aunty Acid

Aunty Acid

By Ged Backland
The Argyle Sweater

The Argyle Sweater

By Scott Hilburn
Real Life Adventures

Real Life Adventures

By Gary Wise and Lance Aldrich
Speed Bump

Speed Bump

By Dave Coverly
The Wandering Melon

The Wandering Melon

By Mike Shiell
Reality Check

Reality Check

By Dave Whamond
Birdbrains

Birdbrains

By Thom Bluemel
Eek!

Eek!

By Scott Nickel
Cattitude — Doggonit

Cattitude — Doggonit

By Anthony Smith
Fowl Language

Fowl Language

By Brian Gordon
Ripley's Believe It or Not

Ripley's Believe It or Not

By Ripley’s Believe It or Not!
Free Range

Free Range

By Bill Whitehead
Break of Day

Break of Day

By Nate Fakes
Strange Brew

Strange Brew

By John Deering
1 and Done

1 and Done

By Eric Scott
Savage Chickens

Savage Chickens

By Doug Savage
Perry Bible Fellowship

Perry Bible Fellowship

By Nicholas Gurewitch
Sarah's Scribbles

Sarah's Scribbles

By Sarah Andersen
Liz Climo Cartoons

Liz Climo Cartoons

By Liz Climo
Ozy and Millie

Ozy and Millie

By Dana Simpson
FoxTrot

FoxTrot

By Bill Amend
Our Super Adventure

Our Super Adventure

By Sarah Graley and Stef Purenins
The Adventures of Business Cat

The Adventures of Business Cat

By Tom Fonder
Foolish Mortals

Foolish Mortals

By Tom Horacek
Loose Parts

Loose Parts

By Dave Blazek
Catana Comics

Catana Comics

By Catana Chetwynd

Recent Comments

  1. 1 day ago on Perry Bible Fellowship

    Would that be the “philanthropic history” that was shut down when he used the donations for his own campaign?

  2. 3 days ago on In the Bleachers

    Can’t be too fresh, given that rigor mortis.

  3. 4 days ago on Savage Chickens

    Oh, they remember, they just hope their base doesn’t.

  4. 4 days ago on Breaking Cat News

    D20s are usually used for character rolls – a skill check to see if you can do something, a save check to see if you’re affected by something, an attack check to see if you hit something, etc. And usually modified by various stats – for instance, Goldie’s Wisdom check last week when she was searching the door for traps would be the result from rolling a d20 plus a modifier based on her Wisdom score (positive if it’s 12 or higher, negative if it’s 8 or lower, or +0 from 9-11, with increased numbers the further you get away from the ‘average’ of 10).

    The rest of the dice are usually used for weapon or spell damage. Magic Missiles do d4+1 damage, for instance, while hitting somebody with a longsword would be 1d8 damage, or 1d12 if you hit ’em with a greataxe.

    As for knowing what number you rolled, the facets on the die are (usually) clearly marked (usually numerically rather than pips like standard d6). Sometimes a particular set will have, say, a skull & crossbones instead of “1”, or perhaps a picture instead of the high number, although both of these scenarios are often kept for the d6 and rarely are combined.

  5. 4 days ago on Breaking Cat News

    Well yes, but then you don’t have a d100 which is cool. My roommate in college had a large d100 he called the “Smaug Die” he brought out in dire situations.

  6. 4 days ago on Breaking Cat News

    I have a “d3” that’s a d6 marked 1-2-3 twice

  7. 4 days ago on Wallace the Brave

    But is one of her parents’ mother Granny Smith?

  8. 4 days ago on Wallace the Brave

    Hey, she’s not forcing anybody to buy anything, she’s not lying about her product, the morals seem perfectly fine to me… for a change, with Amelia.

  9. 4 days ago on Baldo

    Feet on the pedals is fine. It’s both hands off the handlebar that could be a problem.

  10. 4 days ago on Baldo

    It’s summer, he doesn’t care where he’s going!